Ace Combat X Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
About
A static recompilation of Ace Combat X: Skies of Deception for the PSP. The pspreco tool recompiles the game's MIPS code ahead of time into native C, reimplements the PSP kernel calls on the host, and renders through Vulkan, with no MIPS interpreter or JIT at runtime. The README says it is not an emulator and not a copy of the game, and that you provide the game files yourself from a disc you own (US version, ULUS10176).
How it differs from the original
Supports PPSSPP-format replacement texture packs (png, dds and ktx2) through its Vulkan backend.
Getting started
Run the resulting executable with the generated image and the ISO or extracted game directory.
What you need to run it
Features
- The Vulkan backend supports PPSSPP-format replacement texture packs.
How to install
- Run the windowed executable with the generated image and either your ISO or extracted game directory.
- Place a texture pack's contents or ZIP in textures/ULUS10176/ next to the executable, or set PSPRECO_TEXTURES to its directory.
Summarised from the project's README.
Additional notes
- Debug overlay
- An F4 debug overlay includes a renderer switch for texture packs and a Dump textures option for building new packs.
FAQ
- What is Ace Combat X Recompilation?
- Ace Combat X Recompilation is an open-source recompilation. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PSP.
- Do I need the original game files to run Ace Combat X Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.