Cloned Games

PSP Decompilations & Recompilations

5 open-source decompilation and static recompilation projects for PSP games — rebuilt from the original binary so they can run natively on modern hardware.

Active
Castlevania: Symphony of the Night (original game, not this project)Original game image

Clone of Castlevania: Symphony of the Night

This work-in-progress decompilation aims to rebuild Symphony of the Night's source across PS1, PSP, and Saturn versions, byte-for-byte.
Platforms:PS
Stars1,080
Updated1 month ago
LicenseAGPL-3.0
Release2021
Genre: RPG
Theme: Horror
Active
No preview
A native, playable port of Monster Hunter Portable 3rd HD Ver. made by static recompilation of its PSP code.
Stars367
Updated1 month ago
LicenseMIT
Release2026
Genre: —
Theme: —
Active
No preview
A static recompilation of Ace Combat X: Skies of Deception (PSP) into native C with a Vulkan renderer; you supply the game.
Stars70
Updated2 months ago
LicenseGPL-2.0
Release2026
Genre: —
Theme: —
Active
Fate/Unlimited Codes (original game, not this project)Original game image

Clone of Fate/Unlimited Codes

A native Windows static recompilation of the PSP version of Fate/unlimited codes, built locally from your own copy.
Stars24
Updated1 month ago
LicenseMIT
Release2026
Genre: Fighting
Theme: —
Halted
Bakugan: Defenders of the Core (original game, not this project)Original game image

Clone of Bakugan: Defenders of the Core

A decompilation attempt for Bakugan: Defenders of the Core, worked on in Ghidra.
Stars10
Updated2 years ago
LicenseGPL-3.0
Release2024
Genre: —
Theme: —

Frequently asked questions

What is a game decompilation?
A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
What is a static recompilation?
A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
Do I need the original game to use these projects?
In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
Are these projects legal?
The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.