Cloned Games

Game Boy Color Decompilations & Recompilations

6 open-source decompilation and static recompilation projects for Game Boy Color games — rebuilt from the original binary so they can run natively on modern hardware.

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A disassembly of Link's Awakening DX that builds Japanese, English, German and French ROMs and Virtual Console patches.
Stars904
Updated1 month ago
LicenseUnknown
Release2015
Genre: —
Theme: —
Active
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Clone of The Legend of Zelda: Oracle of Seasons and Oracle of Ages

A complete, documented disassembly of Zelda Oracle of Ages and Seasons for the Game Boy Color.
Stars218
Updated1 month ago
LicenseUnknown
Release2015
Genre: action-adventure game
Theme: —
Active
Resident Evil Gaiden (original game, not this project)Original game image

Clone of Resident Evil Gaiden

A native static recompilation of Resident Evil Gaiden (Game Boy Color) for Windows and Android with optional extras.
Stars47
Updated1 month ago
LicenseMIT
Release2026
Genre: Action
Theme: —
Archived
Wario Land 3 (original game, not this project)Original game image

Clone of Wario Land 3

A disassembly of Wario Land 3. It requires the Wario Land 3 US ROM named baserom.gbc and builds with RGBDS v0.4.1.
Stars21
Updated6 years ago
LicenseUnknown
Release2020
Genre: Platform
Theme: —
Sporadic
Star Ocean Blue Sphere Decompilation screenshot

Clone of Star Ocean: Blue Sphere

Source code extracted automatically from the Game Boy Color game Star Ocean Blue Sphere, using the author's own dynamic disassembler.
Stars17
Updated1 year ago
LicenseUnknown
Release2018
Genre: action role-playing game
Theme: —
Sporadic
No preview

Clone of Bugs Bunny & Lola Bunny: Operation Carrot Patch

A complete disassembly of Looney Tunes: Carrot Crazy (USA) that builds a .gbc ROM.
Stars13
Updated5 months ago
LicenseUnknown
Release2019
Genre: platformer
Theme: —

Frequently asked questions

What is a game decompilation?
A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
What is a static recompilation?
A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
Do I need the original game to use these projects?
In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
Are these projects legal?
The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.