Cloned Games

Resident Evil Gaiden Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Resident Evil Gaiden (original game, not this project)Original game image
Image of the original game, Resident Evil Gaiden. This project has no screenshots of its own yet.
Links, repository & details

About

A native static recompilation of Resident Evil Gaiden (Game Boy Color, 2001) for Windows and Android, written in C/C++ with SDL2, OpenGLES 3 and Dear ImGui and running without CPU emulation. Release v0.4.1 covers Windows x86_64 and Android ARM64, and a Linux build is in preparation. Source code is under the MIT license.

How it differs from the original

Adds optional enhancements such as a configurable sprint, true 16:9 and 21:9 widescreen, a dynamic flashlight, horror shaders, an HD texture pack engine, a replacement soundtrack folder, built-in cheats, ten savestate slots and touch controls.

Getting started

You must supply a legally acquired ROM dump of Resident Evil Gaiden (USA) in .gbc format (2,097,152 bytes), placed in the root folder or chosen through the ROM setup picker on first launch. The in-game settings menu opens with F10, and keyboard, gamepad and Android touch controls are supported.

Known issues & limitations

  • Linux support is still in active preparation.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Game Boy Color version).

  • You need a legally acquired USA game ROM dump in .gbc format, sized 2,097,152 bytes, with the listed SHA256.

Features

  • You can switch between native 10:9, widescreen 16:9, and ultrawide 21:9 at runtime.
  • You can use PNG HD texture packs and reload them from the in-game menu.
  • You can replace individual soundtrack tracks with OGG or WAV files; tracks without replacements keep the original music.
  • There are 10 savestate slots, with F5 to save and F8 to load.

How to install

  1. On Windows, place the ROM in the root directory; on Android or Windows, you can select it in the ROM setup picker on first launch.

Controls

  • Hold Left or Right Shift to dash or sprint.
  • F10 or Escape opens the in-game settings menu.
  • Tab fast-forwards; the backtick toggles max speed, M toggles mute, and F1 opens the performance overlay.

Summarised from the project's README.

Additional notes

Hd pack
The authors say the bundled HD texture pack is machine-generated placeholder art meant only to prove the engine works, and ask users to replace it.
Music
No replacement music is bundled; custom tracks are matched to the game's own music IDs 1 to 27 and any missing ID keeps the original music.

FAQ

What is Resident Evil Gaiden Recompilation?
Resident Evil Gaiden Recompilation is an open-source recompilation of Resident Evil Gaiden. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Game Boy Color.
Do I need the original game files to run Resident Evil Gaiden Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Resident Evil Gaiden Recompilation licensed?
project: MIT License (source code); project: MIT License (Dear ImGui); project: Public Domain (stb_image); project: zlib License (SDL2). The repository itself is the authoritative source.
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