Game Boy Advance Decompilations & Recompilations
35 open-source decompilation and static recompilation projects for Game Boy Advance games — rebuilt from the original binary so they can run natively on modern hardware.

Original game imageClone of Pokémon Ruby and Sapphire

Original game imageClone of Pokémon Red, Blue, and Yellow

Original game imageClone of Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team

Original game imageClone of Fire Emblem: The Sacred Stones

Original game imageClone of Kirby & the Amazing Mirror

Original game imageClone of Metroid: Zero Mission

Original game imageClone of Pokémon Emerald

Original game imageClone of Metroid Fusion

Original game imageClone of Mario Kart: Super Circuit

Original game imageClone of Kingdom Hearts: Chain of Memories
Clone of Mega Man Zero 3

Original game imageClone of Golden Sun
Clone of Mother 1 + 2

Original game imageClone of Castlevania: Aria of Sorrow
Clone of Dragon Ball Z: Buu's Fury

Original game imageClone of Fire Emblem: The Sacred Stones

Original game imageClone of Phoenix Wright: Ace Attorney – Justice for All

Original game imageClone of Klonoa: Empire of Dreams

Original game imageClone of Mario & Luigi: Superstar Saga

Clone of Mega Man Zero

Original game imageClone of Sonic Battle

Original game imageClone of Super Mario Advance 2: Super Mario World

Original game imageClone of The Urbz: Sims in the City

Original game imageClone of Super Mario Advance 4: Super Mario Bros. 3

Original game imageClone of WarioWare: Twisted!

Original game imageClone of Frogger's Adventures: Temple of the Frog
Clone of The Sims 2 (Game Boy Advance)

Original game imageClone of The Sims Bustin' Out

Frequently asked questions
- What is a game decompilation?
- A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
- What is a static recompilation?
- A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
- Do I need the original game to use these projects?
- In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
- Are these projects legal?
- The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.

