Fire Emblem - Rekka no Ken Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
About
A decompilation of Fire Emblem - Rekka no Ken (Japan), also called FE7J, which builds FireEmblem7J.gba, identified by a SHA1 hash in the README.
Getting started
A copy of the original ROM is still required for every build: place it in the folder named FireEmblem7J.base.gba, install build tools on Debian/Ubuntu, run the agbcc install script and then make compare.
What you need to run it
Additional notes
- Related projects
- The README points to decompilations of Fire Emblem: The Sacred Stones, Fire Emblem: The Binding Blade, Pokémon Emerald and Tactics Ogre: The Knight of Lodis.
FAQ
- What is Fire Emblem - Rekka no Ken Decompilation?
- Fire Emblem - Rekka no Ken Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Game Boy Advance.
- Do I need the original game files to run Fire Emblem - Rekka no Ken Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.