Cloned Games

Fire Emblem - Rekka no Ken Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Links, repository & details

About

A decompilation of Fire Emblem - Rekka no Ken (Japan), also called FE7J, which builds FireEmblem7J.gba, identified by a SHA1 hash in the README.

Getting started

A copy of the original ROM is still required for every build: place it in the folder named FireEmblem7J.base.gba, install build tools on Debian/Ubuntu, run the agbcc install script and then make compare.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Game Boy Advance version).

Additional notes

Related projects
The README points to decompilations of Fire Emblem: The Sacred Stones, Fire Emblem: The Binding Blade, Pokémon Emerald and Tactics Ogre: The Knight of Lodis.

FAQ

What is Fire Emblem - Rekka no Ken Decompilation?
Fire Emblem - Rekka no Ken Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Game Boy Advance.
Do I need the original game files to run Fire Emblem - Rekka no Ken Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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