Cloned Games

Klonoa: Empire of Dreams Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Klonoa: Empire of Dreams (original game, not this project)Original game image
Image of the original game, Klonoa: Empire of Dreams. This project has no screenshots of its own yet.
Links, repository & details

About

A work-in-progress matching decompilation of Klonoa: Empire of Dreams (GBA, 2001). A matching decompilation converts assembly back into C that compiles to byte-for-byte identical machine code, and a successful build here prints a byte-identical match against the original ROM.

Getting started

A legally obtained copy of the USA ROM is required. The build needs the ARM GNU Toolchain, a host C compiler, GNU Make and Python 3.13+, and uses a custom fork of agbcc that the setup script builds from source.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Game Boy Advance version).

Additional notes

Rom not stored
The ROM is not stored in the repository; CI fetches it from a URL held as a GitHub secret and checks its SHA1.

FAQ

What is Klonoa: Empire of Dreams Decompilation?
Klonoa: Empire of Dreams Decompilation is an open-source decompilation of Klonoa: Empire of Dreams. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Game Boy Advance.
Do I need the original game files to run Klonoa: Empire of Dreams Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
Share: