Klonoa: Empire of Dreams Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Klonoa: Empire of Dreams
Original game imageAbout
A work-in-progress matching decompilation of Klonoa: Empire of Dreams (GBA, 2001). A matching decompilation converts assembly back into C that compiles to byte-for-byte identical machine code, and a successful build here prints a byte-identical match against the original ROM.
Getting started
A legally obtained copy of the USA ROM is required. The build needs the ARM GNU Toolchain, a host C compiler, GNU Make and Python 3.13+, and uses a custom fork of agbcc that the setup script builds from source.
What you need to run it
Additional notes
- Rom not stored
- The ROM is not stored in the repository; CI fetches it from a URL held as a GitHub secret and checks its SHA1.
FAQ
- What is Klonoa: Empire of Dreams Decompilation?
- Klonoa: Empire of Dreams Decompilation is an open-source decompilation of Klonoa: Empire of Dreams. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Game Boy Advance.
- Do I need the original game files to run Klonoa: Empire of Dreams Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
