Fire Emblem: The Sacred Stones Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A decompilation and disassembly of the Japanese version of Fire Emblem: The Sacred Stones (Seima no Kouseki, game code BE8J). It builds the ROM fireemblem8.gba and is described as in progress.
Getting started
It needs an ARM toolchain and an asset toolchain; running make compare builds the ROM from the committed source and checks it against a SHA-1 checksum. A local copy of the original ROM is optional and is used only for reverse-engineering and diff tools, never as a build input.
What you need to run it
Modding & tools
- Reverse engineering uses IDA Pro Hex-Rays and Ghidra connected over MCP, and decomp-permuter for near-matching functions.
Additional notes
- Scorecard
- The project reports 100% build self-containment and 8,692 of 8,692 functions as matching C, with 2,596 of 2,596 symbols named.
- Strict data subset
- A stricter measure counting only C and PNG files under src/ stands at 79.91% of the extracted data.
FAQ
- What is Fire Emblem: The Sacred Stones Decompilation?
- Fire Emblem: The Sacred Stones Decompilation is an open-source decompilation of Fire Emblem: The Sacred Stones. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Game Boy Advance.
- Do I need the original game files to run Fire Emblem: The Sacred Stones Decompilation?
- According to the project's README, no original game files are required.
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