GameCube Decompilations & Recompilations
44 open-source decompilation and static recompilation projects for GameCube games — rebuilt from the original binary so they can run natively on modern hardware.

Original game imageClone of The Legend of Zelda: Ocarina of Time

Clone of The Legend of Zelda: Twilight Princess

Clone of Animal Crossing

Clone of The Legend of Zelda: The Wind Waker

Clone of The Legend of Zelda: The Wind Waker

Clone of Super Mario Sunshine

Original game imageClone of Resident Evil 4

Clone of Need for Speed: Most Wanted

Original game imageClone of Soulcalibur II

Original game imageClone of Super Mario Strikers

Original game imageClone of Kirby Air Ride

Original game imageClone of The Legend of Zelda: Ocarina of Time

Original game imageClone of Metroid Prime 2: Echoes

Clone of Star Fox Adventures

Original game imageClone of Super Monkey Ball

Clone of Animal Crossing

Clone of Sonic Adventure

Clone of Final Fantasy Crystal Chronicles

Clone of Ratatouille

Clone of Ratatouille

Clone of Resident Evil – Code: Veronica

Clone of Need for Speed: Underground

Original game imageClone of Pokémon XD: Gale of Darkness

Original game imageClone of Harvest Moon: A Wonderful Life
Clone of Naruto: Gekitō Ninja Taisen! 4

Original game imageClone of The Incredibles

Clone of Sonic Heroes

Original game imageClone of Gauntlet Dark Legacy

Clone of Star Fox Adventures

Original game imageClone of The Sims 2

Clone of Piglet's Big Game

Clone of Doshin the Giant

Clone of Crash Tag Team Racing

Original game imageClone of Serious Sam: Next Encounter

Original game imageClone of Mortal Kombat: Deception
Frequently asked questions
- What is a game decompilation?
- A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
- What is a static recompilation?
- A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
- Do I need the original game to use these projects?
- In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
- Are these projects legal?
- The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.



