Animal Crossing
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Animal Crossing
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Links, repository & detailsAbout
Animal Crossing's Nintendo 64 version is referred to as the original version that preceded this GameCube release. This is a decompilation project for the USA revision (GAFE01_00, Rev 0) of Animal Crossing on the GameCube, actively under development. The repository contains no game assets or original assembly itself; building it requires supplying your own disc image of the game, and its match progress against the original code is tracked but not yet complete.
Getting started
You'll need your own copy of the Animal Crossing GameCube disc image (several common disc-image formats are supported), plus a Python and Ninja build toolchain (on non-Windows platforms, a Wine-based compatibility tool is also required). Running the provided configure-and-build process produces a matching executable that can be checked against the original using a companion diffing tool.
What you need to run it
FAQ
- What is Animal Crossing?
- Animal Crossing is an open-source decompilation of Animal Crossing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Animal Crossing?
- Yes. The project does not include the original game's assets, so you need your own copy. An existing copy of the Animal Crossing GameCube game is required to extract the necessary assets.


