Cloned Games

Animal Crossing

DecompilationActiveSemi-playableGameCube

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Animal Crossing screenshotLinks, repository & details

About

Animal Crossing's Nintendo 64 version is referred to as the original version that preceded this GameCube release. This is a decompilation project for the USA revision (GAFE01_00, Rev 0) of Animal Crossing on the GameCube, actively under development. The repository contains no game assets or original assembly itself; building it requires supplying your own disc image of the game, and its match progress against the original code is tracked but not yet complete.

Getting started

You'll need your own copy of the Animal Crossing GameCube disc image (several common disc-image formats are supported), plus a Python and Ninja build toolchain (on non-Windows platforms, a Wine-based compatibility tool is also required). Running the provided configure-and-build process produces a matching executable that can be checked against the original using a companion diffing tool.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version). An existing copy of the Animal Crossing GameCube game is required to extract the necessary assets.

  • An existing copy of the game is required.

FAQ

What is Animal Crossing?
Animal Crossing is an open-source decompilation of Animal Crossing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
Do I need the original game files to run Animal Crossing?
Yes. The project does not include the original game's assets, so you need your own copy. An existing copy of the Animal Crossing GameCube game is required to extract the necessary assets.
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