Crash Tag Team Racing Decompilation
DecompilationSporadic
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Crash Tag Team Racing
Links, repository & detailsAbout
A work-in-progress decompilation of Crash Tag Team Racing. The repository contains no game assets or assembly, so an existing copy of the game is required. Supported versions are the USA Rev 0 and the Japanese Crash Bandicoot - Gatchanko World Rev 0, though the Japanese version is not yet split.
Getting started
Copy your own disc image into the project's orig folder for the USA version. Several image formats are accepted (ISO, RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC). After the first build the disc image can be deleted.
Known issues & limitations
- The Japanese version is not yet split.
What you need to run it
Additional notes
- Contribution rule
- Contributors may not use or reference source leaks from other Radical Entertainment games, which also extends to use of AI or LLMs.
FAQ
- What is Crash Tag Team Racing Decompilation?
- Crash Tag Team Racing Decompilation is an open-source decompilation of Crash Tag Team Racing. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Crash Tag Team Racing Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.