The Legend of Zelda: Ocarina of Time Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on The Legend of Zelda: Ocarina of Time
Original game imageAbout
A work-in-progress decompilation of The Legend of Zelda: Ocarina of Time. The README says its purpose is to recreate a source code base from scratch using information inside the game plus static and/or dynamic analysis, and that it is not producing a PC port. It lists several buildable versions, including NTSC and PAL releases and GameCube Japan and US versions.
Known issues & limitations
- The project is still evolving; code can change drastically, and some ROM parts may be difficult to modify.
What you need to run it
Additional notes
- Warning
- The README warns the codebase is still evolving and may change drastically at any time, and that some parts of the ROM may not yet be shiftable for modding.
FAQ
- What is The Legend of Zelda: Ocarina of Time Decompilation?
- The Legend of Zelda: Ocarina of Time Decompilation is an open-source decompilation of The Legend of Zelda: Ocarina of Time. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run The Legend of Zelda: Ocarina of Time Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- Does this project produce a PC port?
- No. It is not producing a PC port.
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