The Legend of Zelda: Ocarina of Time
DecompilationActiveUnplayableN64
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on The Legend of Zelda: Ocarina of Time
Original game imageAbout
The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64, the first Zelda game with 3D graphics. This is a work-in-progress decompilation of Ocarina of Time, reconstructing the source purely from analysis of the released game rather than any leaked code, and supporting numerous original ROM revisions — NTSC and PAL N64 releases plus several GameCube and iQue re-releases — rather than producing a PC port.
Known issues & limitations
- compatibility: Work in progress; some parts of the ROM may not be 'shiftable' yet, making modifications difficult at this point.
- The project is still evolving; modding code may change drastically, and some ROM parts may be difficult to modify.
What you need to run it
FAQ
- What is The Legend of Zelda: Ocarina of Time?
- The Legend of Zelda: Ocarina of Time is an open-source decompilation of The Legend of Zelda: Ocarina of Time. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on N64 and GameCube.
- Do I need the original game files to run The Legend of Zelda: Ocarina of Time?
- Yes. The project does not include the original game's assets, so you need your own copy. A prior copy of the game ROM is required to extract the needed assets for building.
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