Cloned Games

Gamecube Nintendo 64 Emulator

ToolHalted

Tooling used for decompilation and recompilation work.

The Legend of Zelda: Ocarina of Time (original game, not this project)Original game image
Image of the original game, The Legend of Zelda: Ocarina of Time. This project has no screenshots of its own yet.
Links, repository & details

About

A work-in-progress decompilation of the N64 emulator used in the GameCube releases of The Legend of Zelda: Ocarina of Time. Supported versions cover Ocarina of Time Master Quest, Ocarina of Time Collector's Edition and Majora's Mask Collector's Edition, each in Japan, North America and Europe/Australia variants.

Getting started

Install the listed dependencies, clone the repo, copy the disc image of the version you want into the matching orig folder, run python3 configure.py, then run ninja to build the ce-j version, or ninja followed by a version name for another. The disc image can be deleted after the first build.

Known issues & limitations

  • The decompilation is a work in progress and mainly targets the Collector's Edition Japan version.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version).

Additional notes

Target version
The decompilation mainly targets the ce-j version, because the Collector's Edition discs also contain an ELF file where symbols and debugging information were left unstripped.

FAQ

What is Gamecube Nintendo 64 Emulator?
Gamecube Nintendo 64 Emulator is an open-source tool of The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Collector's Edition. Tooling used for decompilation and recompilation work. The original game ran on GameCube.
Do I need the original game files to run Gamecube Nintendo 64 Emulator?
Yes. The project does not include the original game's assets, so you need your own copy.
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