The Legend of Zelda: Ocarina of Time 3D
DecompilationActiveUnplayable3DS
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on The Legend of Zelda: Ocarina of Time
Original game imageAbout
The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64, the first Zelda game with 3D graphics. This is a work-in-progress decompilation of The Legend of Zelda: Ocarina of Time 3D — the 2011 Nintendo 3DS remake — currently targeting only the USA version and only able to rebuild the code.bin/oot3d.axf binaries; rebuilding the full romfs.bin and 3ds package is planned for later. Building it currently requires a Windows environment with the RVCT4.0 ARM compiler toolchain.
Known issues & limitations
- completeness: Only the USA version is currently supported; rebuilding of romfs.bin and oot3d.3ds will be targeted in the future.
- platform: Development environment currently limited to Windows; cross-platform support may be added in the future.
What you need to run it
FAQ
- What is The Legend of Zelda: Ocarina of Time 3D?
- The Legend of Zelda: Ocarina of Time 3D is an open-source decompilation of The Legend of Zelda: Ocarina of Time. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Nintendo 3DS.
- Do I need the original game files to run The Legend of Zelda: Ocarina of Time 3D?
- Yes. The project does not include the original game's assets, so you need your own copy. A prior copy of the game is required to extract the needed assets.
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