Cloned Games

Super Mario Strikers Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Super Mario Strikers (original game, not this project)Original game image
Image of the original game, Super Mario Strikers. This project has no screenshots of its own yet.
Links, repository & details

About

A work-in-progress decompilation of Super Mario Strikers for GameCube, reconstructing source code that compiles to an executable byte-for-byte identical to the original retail release. It supports the Europe, North America and Japan versions, and the repository contains no game assets or assembly.

Getting started

A lawfully obtained copy of the game is required for the build.

Known issues & limitations

  • The project does not provide a new way to play the game; it is not a recompilation or port.
  • The project is a work-in-progress decompilation.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version).

  • An existing copy of the game is required for the project’s build process.

Additional notes

Licensing
Original contributions are offered under CC0 1.0, upstream Open Dynamics Engine portions use ODE's historical BSD-style license alternative, and reconstructed game-derived material is not relicensed under CC0.
Versions
Supported versions are G4QP01 (Europe, Mario Smash Football), G4QE01 (North America) and G4QJ01 (Japan), all Rev 0.

FAQ

What is Super Mario Strikers Decompilation?
Super Mario Strikers Decompilation is an open-source decompilation of Super Mario Strikers. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
Do I need the original game files to run Super Mario Strikers Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Super Mario Strikers Decompilation licensed?
project: CC0 1.0 (original contributions authored specifically for this project); upstream Open Dynamics Engine: historical BSD-style license alternative (upstream Open Dynamics Engine portions); project: their own notices and licenses (other third-party files and submodules); project: not purportedly relicensed under CC0 (reconstructed game-derived material and modifications originally made by the game's developer). The repository itself is the authoritative source.
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