Super Mario Strikers Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A work-in-progress decompilation of Super Mario Strikers for GameCube, reconstructing source code that compiles to an executable byte-for-byte identical to the original retail release. It supports the Europe, North America and Japan versions, and the repository contains no game assets or assembly.
Getting started
A lawfully obtained copy of the game is required for the build.
Known issues & limitations
- The project does not provide a new way to play the game; it is not a recompilation or port.
- The project is a work-in-progress decompilation.
What you need to run it
Additional notes
- Licensing
- Original contributions are offered under CC0 1.0, upstream Open Dynamics Engine portions use ODE's historical BSD-style license alternative, and reconstructed game-derived material is not relicensed under CC0.
- Versions
- Supported versions are G4QP01 (Europe, Mario Smash Football), G4QE01 (North America) and G4QJ01 (Japan), all Rev 0.
FAQ
- What is Super Mario Strikers Decompilation?
- Super Mario Strikers Decompilation is an open-source decompilation of Super Mario Strikers. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Super Mario Strikers Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Super Mario Strikers Decompilation licensed?
- project: CC0 1.0 (original contributions authored specifically for this project); upstream Open Dynamics Engine: historical BSD-style license alternative (upstream Open Dynamics Engine portions); project: their own notices and licenses (other third-party files and submodules); project: not purportedly relicensed under CC0 (reconstructed game-derived material and modifications originally made by the game's developer). The repository itself is the authoritative source.
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