Cloned Games

Serious Sam: Next Encounter Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Serious Sam: Next Encounter (original game, not this project)Original game image
Image of the original game, Serious Sam: Next Encounter. This project has no screenshots of its own yet.
Links, repository & details

About

Silly ReEncounter is an unofficial fan project that lets you play the Nintendo GameCube version of Serious Sam: Next Encounter as a native Windows PC program. The download contains no game code or data: a launcher takes your own disc image, copies the game files out of it, translates the game's main.dol program into C++ and compiles it with a downloaded compiler into a PC executable.

Getting started

You need your own legally obtained USA GameCube copy (.iso, .gcm, or Dolphin .rvz/.wia/.gcz/.ciso image) on Windows 10 or 11 with an OpenGL 3.3 GPU and about 3 GB of free disk space.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version).

  • Requires about 3 GB of free disk space.
  • An internet connection is needed the first time you install, for the compiler download.
  • You need your own legally obtained USA GameCube copy, dumped from a disc you own.

Features

  • The launcher turns your disc image into a native PC program.
  • The GPU renderer lets you change the internal resolution.
  • The game has a log and statistics window.
  • Settings are saved in settings.ini next to the game program.
  • Memory card saves are stored next to the game program.

Controls

  • F12 or pad Back opens the settings menu; Esc closes it.
  • F1 opens the log and statistics window.
  • F2 releases the mouse; click the game window to capture it again.
  • F6 and F7 lower and raise internal resolution in the GPU renderer.
  • F8 cycles aspect ratio; F9 captures the next frame to the debug folder.
  • F10 changes the frame-rate limit; F11 or Alt+Enter toggles fullscreen.

Summarised from the project's README.

Licensing & legal

  • The project's own code is dedicated to the public domain under The Unlicense.

Additional notes

Sharing
The README says not to share the generated game_data folder or the built executable, since they are made from the game.

FAQ

What is Serious Sam: Next Encounter Recompilation?
Serious Sam: Next Encounter Recompilation is an open-source recompilation of Serious Sam: Next Encounter. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on GameCube.
Do I need the original game files to run Serious Sam: Next Encounter Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Serious Sam: Next Encounter Recompilation licensed?
project: The Unlicense (project's own code). The repository itself is the authoritative source.
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