Cloned Games

Kirby Air Ride

DecompilationHaltedUnplayableGameCube

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Kirby Air Ride (original game, not this project)Original game image
Image of the original game, Kirby Air Ride. This project has no screenshots of its own yet.
Links, repository & details

About

Kirby Air Ride is a 2003 kart-racing spin-off of the Kirby series, developed by HAL Laboratory for the GameCube, supporting up to four players and notable as the first GameCube game to support LAN play using broadband adapters. This is a work-in-progress decompilation of the US/Korean release of Kirby Air Ride for GameCube, matched against a specific executable checksum and built using devkitPro, Codewarrior for GameCube, and the GameCube SDK.

Getting started

Building requires a clean copy of the original game's executable (placed in the working directory as the base ROM), the GameCube SDK, Codewarrior for GameCube, and a compilers package, followed by running "make".

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version). Requires a clean GameCube DOL file of Kirby Air Ride US/Korean version to be provided by the user.

FAQ

What is Kirby Air Ride?
Kirby Air Ride is an open-source decompilation of Kirby Air Ride. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
Do I need the original game files to run Kirby Air Ride?
Yes. The project does not include the original game's assets, so you need your own copy. Requires a clean GameCube DOL file of Kirby Air Ride US/Korean version to be provided by the user.
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