Cloned Games

Ratatouille Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Ratatouille Decompilation screenshotLinks, repository & details

About

A work-in-progress decompilation of Ratatouille that supports the GLLE78 Rev 0 (USA) version. The repository contains no game assets or assembly, so an existing copy of the game is required, and progress is tracked on decomp.dev in separate rat, game, engine and libgc categories.

Getting started

After the first build the disc image can be deleted to save space. On Windows native tooling (Python and ninja) is recommended, and objdiff can be used for diffing.

Known issues & limitations

  • The project is a work in progress.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version).

  • You need an existing copy of the game.

Credits & contributing

  • Runtime and SDK code is used from the Twilight Princess decompilation and DolSDK2004.

FAQ

What is Ratatouille Decompilation?
Ratatouille Decompilation is an open-source decompilation of Ratatouille. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
Do I need the original game files to run Ratatouille Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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Ratatouille Decompilation screenshot
A work-in-progress decompilation of Ratatouille with no game assets included; supports the USA Rev 0 version.
Stars36
Updated1 month ago
LicenseCC0-1.0
Release2025