Ratatouille Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Ratatouille
compare all 2 clones
Links, repository & detailsAbout
A work-in-progress decompilation of Ratatouille that supports the GLLE78 Rev 0 (USA) version. The repository contains no game assets or assembly, so an existing copy of the game is required, and progress is tracked on decomp.dev in separate rat, game, engine and libgc categories.
Getting started
After the first build the disc image can be deleted to save space. On Windows native tooling (Python and ninja) is recommended, and objdiff can be used for diffing.
Known issues & limitations
- The project is a work in progress.
What you need to run it
Credits & contributing
- Runtime and SDK code is used from the Twilight Princess decompilation and DolSDK2004.
FAQ
- What is Ratatouille Decompilation?
- Ratatouille Decompilation is an open-source decompilation of Ratatouille. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Ratatouille Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
More like Ratatouille Decompilation
Active
