F-Zero GX (rayanht)
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on F-Zero GX
compare all 2 clones
Original game imageAbout
A work-in-progress matching decompilation of F-Zero GX for the Nintendo GameCube. The README says it rebuilds all sixteen executables on the disc byte for byte, with the USA release (GFZE01) as the primary version and PAL and JPN as configuration scaffolds only. It contains no game assets or assembly, so an existing copy of the game is required.
Getting started
The build is complete when ninja reports 16 files OK, meaning every target hashes identically to the retail files.
Known issues & limitations
- The project is a work in progress.
What you need to run it
Licensing & legal
- The source code and tooling are released under CC0 1.0; no game data is distributed.
Additional notes
- Method
- Most functions are matched by many language-model agents, one function each, with every accepted function byte-verified before it is committed.
FAQ
- What is F-Zero GX (rayanht)?
- F-Zero GX (rayanht) is an open-source decompilation of F-Zero GX. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run F-Zero GX (rayanht)?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is F-Zero GX (rayanht) licensed?
- project: CC0 1.0 (source code and tooling in this repository); Nintendo / Sega / Amusement Vision: not licensed (F-Zero GX game data). The repository itself is the authoritative source.
More like F-Zero GX (rayanht)
Active
