Soul Calibur 2 Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Soulcalibur II
compare all 2 clones
Original game imageAbout
The disc's PowerPC executable is translated ahead of time into C, compiled for x86-64 and run as native code inside a Dolphin-derived runtime that provides graphics, audio, input and hardware emulation. The README calls it fully playable but still early.
Getting started
No game data or code is distributed; you supply a disc image you already own, and setup extracts it and recompiles it on your machine. Releases are on the Releases page, and a Steam Deck package is provided, with a build-on-the-Deck route.
Known issues & limitations
- The project is early and may have rough edges; something that worked in one release can break in the next.
- Windows is a test build and has only been tested on one low-end laptop.
- Removing a single skin requires restoring all game data.
What you need to run it
Features
- Vulkan rendering supports internal-resolution scaling, anti-aliasing, and anisotropic filtering.
- Downloaded mod archives can be installed from the in-game Mods tab; texture mods and some character skins are supported.
- The pause menu includes video, audio, system, controls, cheats, mods, and replay settings.
- Netplay supports direct connections with a lobby, live ping, and per-player game status; it uses delay-based rather than rollback networking.
Controls
- Escape opens the settings menu.
- Use the arrow keys to navigate; Left and Right change a value or switch tabs.
- Alt+W toggles widescreen.
- Alt+Enter toggles fullscreen.
- F1–F8 load save states; Shift+F1–F8 save them.
Summarised from the project's README.
Additional notes
- Netplay
- Delay-based (not rollback) netplay is listed as working, with a lobby showing live ping and per-player status.
- Steam deck
- The README says it runs on Steam Deck in Desktop and Game Mode at 45 to 49 fps in a match.
FAQ
- What is Soul Calibur 2 Recompilation?
- Soul Calibur 2 Recompilation is an open-source recompilation of Soulcalibur II. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on GameCube.
- Do I need the original game files to run Soul Calibur 2 Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Soul Calibur 2 Recompilation licensed?
- project: GPL-2.0-or-later (whole repository); Dolphin Emulator Project: GPL-2.0-or-later (runtime); ExpansionPak — ModernGekko: GPL-2.0-or-later (chassis and StaticRecomp core); ExpansionPak — DolRecomp: GPL-3.0-or-later (static recompiler). The repository itself is the authoritative source.
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