Mortal Kombat: Deception Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A work-in-progress decompilation of the Nintendo GameCube version of Mortal Kombat: Deception. The repository contains no game assets or assembly, so an existing copy of the game is required.
Getting started
Extract your retail disc under the orig/GQNE5D folder, then run the init script with the path to your ISO. The script validates the retail input, downloads the CodeWarrior compilers and other tools, generates the build files and runs the full Ninja build, finishing with a READY or NOT READY checklist.
Known issues & limitations
- The project is a work in progress.
What you need to run it
Additional notes
- Checksum
- The expected raw GQNE5D ISO SHA-1 is 489c6b57b70390933dff7d8d9d12424f58a8f821, and the extracted main.dol is checked as well.
- Coding agents
- Coding agents are directed to read the repository's agent guide before modifying the project.
FAQ
- What is Mortal Kombat: Deception Decompilation?
- Mortal Kombat: Deception Decompilation is an open-source decompilation of Mortal Kombat: Deception. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Mortal Kombat: Deception Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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