Piglet's Big Game Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Piglet's Big Game
Links, repository & detailsAbout
A work-in-progress decompilation of Piglet's Big Game. It supports the GPLE9G (USA) and GPLP9G (PAL, English) versions, and contains no game assets or assembly, so an existing copy of the game is required.
Getting started
After the first build the disc image can be deleted to save space.
Known issues & limitations
- The decompilation is a work in progress.
What you need to run it
Credits & contributing
- Parts of the repository come from other decomp projects, and it references DWARF/STABS information from Battle for Bikini Bottom (PS2), Harry Potter: Goblet of Fire and Ghost Rider (PS2) prototypes.
FAQ
- What is Piglet's Big Game Decompilation?
- Piglet's Big Game Decompilation is an open-source decompilation of Piglet's Big Game. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Piglet's Big Game Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.