Cloned Games

Piglet's Big Game Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Piglet's Big Game Decompilation screenshotLinks, repository & details

About

A work-in-progress decompilation of Piglet's Big Game. It supports the GPLE9G (USA) and GPLP9G (PAL, English) versions, and contains no game assets or assembly, so an existing copy of the game is required.

Getting started

After the first build the disc image can be deleted to save space.

Known issues & limitations

  • The decompilation is a work in progress.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version).

  • An existing copy of the game is required.
  • The supported versions are USA (GPLE9G) and PAL (English) (GPLP9G).

Credits & contributing

  • Parts of the repository come from other decomp projects, and it references DWARF/STABS information from Battle for Bikini Bottom (PS2), Harry Potter: Goblet of Fire and Ghost Rider (PS2) prototypes.

FAQ

What is Piglet's Big Game Decompilation?
Piglet's Big Game Decompilation is an open-source decompilation of Piglet's Big Game. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
Do I need the original game files to run Piglet's Big Game Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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