Cloned Games

GameCube Decompilations & Recompilations

44 open-source decompilation and static recompilation projects for GameCube games — rebuilt from the original binary so they can run natively on modern hardware.

Active
Tiger Woods PGA Tour 2004 (original game, not this project)Original game image

Clone of Tiger Woods PGA Tour 2004

A complete matching decompilation of Tiger Woods PGA Tour 2004 for GameCube, now being made readable.
Stars9
Updated1 month ago
LicenseCC0-1.0
Release2026
Genre: Sports
Theme: —
Halted
Mortal Kombat Deception Decompilation screenshot

Clone of Mortal Kombat: Deception

A decompilation project for Mortal Kombat Deception on PS2, Gamecube and Xbox, with extracted models.
Stars6
Updated1 year ago
LicenseUnknown
Release2024
Genre: Fighting
Theme: —
Active
Nintendo Puzzle Collection: Dr. Mario 64 screenshot

Clone of Nintendo Puzzle Collection

A work-in-progress decompilation of Dr. Mario 64 for the Nintendo GameCube (Nintendo Puzzle Collection).
Stars5
Updated3 months ago
LicenseCC0-1.0
Release2025
Genre: puzzle video game
Theme: —
Halted
Wario World (original game, not this project)Original game image

Clone of Wario World

A work-in-progress decompilation of the US GameCube version of Wario World.
Stars5
Updated1 year ago
LicenseUnknown
Release2024
Genre: Platform
Theme: —
Sporadic
Freedom Fighters Decompilation screenshot

Clone of Freedom Fighters

A work-in-progress decompilation of Freedom Fighters (2003) for GameCube, supporting the USA Rev 0 version.
Stars1
Updated1 year ago
LicenseCC0-1.0
Release2025
Genre: TPS
Theme: —

Frequently asked questions

What is a game decompilation?
A decompilation project reconstructs readable source code from a game's compiled binary. Contributors compare their code with the original executable until it produces the same result, which makes the game understandable, rebuildable and portable.
What is a static recompilation?
A static recompilation translates the original game's compiled machine code ahead of time into a native program for another platform, usually a PC port, instead of emulating the console while you play.
Do I need the original game to use these projects?
In most cases yes. These projects ship code only, not the game's art, audio or data, so you supply your own legally obtained copy. Each page states what a project needs to run.
Are these projects legal?
The code written by the project's contributors is licensed by them, but the original game's assets and code stay the property of their rights holders. Each page lists who licenses what, as stated in the project's own repository.