Star Fox Adventures Decompilation
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Links, repository & detailsAbout
A decompilation of Star Fox Adventures for the Nintendo GameCube. The README names three versions of the game, JP, EN and PAL (EU), with the EN version having an initial v1.00 release and a patched v1.01. Its build configuration covers five versions, and the README says splits and symbols are largely incomplete.
Getting started
Assets are not bundled, so you must obtain them yourself. Supported image formats include ISO, RVZ, WIA, WBFS, CISO, NFS, GCZ and TGC, and the disc image can be deleted after the first build.
History
The README says the project structure takes inspiration from the Dinosaur Planet decompilation, an earlier version of the same codebase.
What you need to run it
Credits & contributing
- The suggested way to contribute is to pick a section that is 10-99% matching on the decomp tracker and improve its match score.
Additional notes
- Acknowledgements
- Much of the function and symbol naming draws on Rena Kunisaki's Star Fox Adventures reverse-engineering work.
FAQ
- What is Star Fox Adventures Decompilation?
- Star Fox Adventures Decompilation is an open-source decompilation of Star Fox Adventures. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Star Fox Adventures Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
