Star Fox Adventures Decompilation
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Links, repository & detailsAbout
A work-in-progress decompilation of Star Fox Adventures that targets a debug build of the game (default.dol, version GSAP01). The repository contains no game assets or assembly, so an existing copy of the game is required. The code will most likely not compile yet, because functions are being matched one by one first.
How it differs from the original
The target is a debug build with debugging functions and info absent from retail builds, and with functions for content removed from later builds. It does not boot on console or emulator and its assets are missing.
History
The README says the debug build dates from shortly after the initial transition to GameCube in late 2001. It is found, apparently unused, on the July 2002 demo disc.
Known issues & limitations
- The debug build does not boot on console or emulator.
What you need to run it
Media
Additional notes
- Splits
- The splits are currently very approximate guesses.
- Sdk
- The SDK code comes from the separate dolsdk2001 decompilation.
FAQ
- What is Star Fox Adventures Decompilation?
- Star Fox Adventures Decompilation is an open-source decompilation of Star Fox Adventures. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run Star Fox Adventures Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
