Cloned Games

Sonic Adventure DX

DecompilationHaltedUnplayableGameCube

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Sonic Adventure DX screenshotLinks, repository & details

About

Sonic Adventure is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast, the first main Sonic game to feature 3D gameplay, following Sonic and five other playable characters as they try to stop Doctor Robotnik from unleashing the ancient evil Chaos. This is a work-in-progress decompilation of Sonic Adventure DX, the GameCube version of the game, building executables and disassembling library files for multiple regional and demo/prototype releases (NTSC-J, NTSC-U, and PAL, in both retail and demo form).

Getting started

Requires extracting the original Sonic Adventure DX game files (via the Dolphin emulator) into the project's directory structure before building. Install the listed dependencies — Python and ninja, plus Wine on macOS/Linux — then run the included configure step for your target version and build with ninja.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (GameCube version). Requires original GameCube Sonic Adventure DX game files extracted to the orig directory to build.

Media

FAQ

What is Sonic Adventure DX?
Sonic Adventure DX is an open-source decompilation of Sonic Adventure. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
Do I need the original game files to run Sonic Adventure DX?
Yes. The project does not include the original game's assets, so you need your own copy. Requires original GameCube Sonic Adventure DX game files extracted to the orig directory to build.
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