The Legend of Zelda: The Wind Waker
DecompilationActiveUnplayableGameCube
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Links, repository & detailsAbout
The Legend of Zelda: The Wind Waker is a 2002 action-adventure game developed and published by Nintendo for the GameCube. This is a work-in-progress decompilation of The Wind Waker for GameCube, supporting all official regional GameCube releases (USA/Korea, PAL, Japan) plus the Japanese kiosk demo. It contains no game assets or assembly code and is explicitly not intended to become a port to PC or any other platform — the goal is a binary identical to the original, built from your own disc image.
Known issues & limitations
- The decompilation is a work in progress.
- The repository does not include game assets or assembly.
What you need to run it
Credits & contributing
- The project rejects pull requests that are primarily AI-generated or copy-pasted from Ghidra's decompiler output, requiring human-reviewed, readable code.
FAQ
- What is The Legend of Zelda: The Wind Waker?
- The Legend of Zelda: The Wind Waker is an open-source decompilation of The Legend of Zelda: The Wind Waker. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on GameCube.
- Do I need the original game files to run The Legend of Zelda: The Wind Waker?
- Yes. The project does not include the original game's assets, so you need your own copy. An existing copy of the game is required; the disc image can be deleted after initial build to save space.
- Does the repository include game assets or assembly?
- No. An existing copy of the game is required.
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