Cloned Games

Fate/unlimited codes Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Fate/Unlimited Codes (original game, not this project)Original game image
Image of the original game, Fate/Unlimited Codes. This project has no screenshots of its own yet.
Links, repository & details

About

A hybrid native Windows version of Fate/unlimited codes that uses the PSP release as its static-recompilation and gameplay base. The stated direction is to combine it with higher-detail PS2 assets and PS2-style controls; the current public build covers the PSP base, PS2 asset replacement is in progress and PS2 controls are planned. It is not a PSP emulator and does not include the game; the user generates a private local build from a lawfully obtained copy.

How it differs from the original

The project aims to replace PSP assets with the PS2 version's higher-detail assets and add PS2-style controls, but only the PSP base is established so far. Only the native PSP resolution is currently supported.

Getting started

Needs 64-bit Windows, the European PSP release (game ID NPEH00007, version 1.01) as game.iso, a font.zip of 18 PSP fonts and an official PPSSPP portable ZIP. Put the three files in the data folder, run run.bat, wait for the progress bar to finish, then open the generated executable in the out folder. PPSSPP is used only during preparation to dump the decrypted EBOOT.

Known issues & limitations

  • The PSP base may still contain errors, and battle voice gain still needs correction.
  • Only native PSP resolution is currently supported; support for more resolutions is planned.
  • PS2 asset replacement is in progress.
  • Online gameplay is planned; network architecture has not been implemented.
  • Image and texture mods are planned, with a user-provided mod path.
  • Model and stage mods are planned for after the base and asset pipeline are stable.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PSP version).

  • You need the European PSP release as `game.iso`, with the stated game ID, disc version, size, and SHA-256.
  • You need an official PPSSPP Windows x64 portable ZIP, version 1.20.4 or newer, for preparation.

Features

  • The finished native build does not require PPSSPP to run.

Summarised from the project's README.

Status & roadmap

  • The base PSP version is marked OK but may still contain errors, with battle voice gain still to be corrected; more resolutions, PS2 controls and AI, online play and mods are listed as planned.

Licensing & legal

  • The launcher, preparation and update code is MIT licensed, and the modified PSPRecomp snapshot is also MIT licensed.

FAQ

What is Fate/unlimited codes Recompilation?
Fate/unlimited codes Recompilation is an open-source recompilation of Fate/Unlimited Codes. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PSP.
Do I need the original game files to run Fate/unlimited codes Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Fate/unlimited codes Recompilation licensed?
project: MIT (original launcher, preparation and update code in this directory); PSPRecomp: MIT (included PSPRecomp snapshot); PPSSPP: GPL-2.0-or-later (PPSSPP). The repository itself is the authoritative source.
Share: