Cloned Games

Alien Resurrection Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Alien Resurrection (original game, not this project)Original game image
Image of the original game, Alien Resurrection. This project has no screenshots of its own yet.
Links, repository & details

About

A launcher that turns your own copy of the PlayStation game Alien Resurrection into a native build, using a fork of RecompOne to statically recompile the game's code into C# rather than emulating it. Version 0.3.0 is described as early and incomplete but playable, with listed known issues including a possibly stuck airlock door, garbled main menu artwork and rare freezes.

How it differs from the original

Adds a Mods page with god mode, infinite ammo and a configurable flashlight (brighter, warmer, longer-reaching, steady, with a bigger or unlimited battery). It uses a high-level-emulated BIOS, so a PlayStation BIOS is optional.

Getting started

You need your own copy of Alien Resurrection (USA), serial SLUS-00633, as a .cue and .bin disc image; other regions are not supported. Download the Linux AppImage or the zip from the releases page, run it, and give it your disc on first run. Play Game recompiles and builds on the first run only, and the disc stays required at runtime.

Known issues & limitations

  • An airlock-section door may fail to open and leave you stuck.
  • A stall during a level transition is still possible; restart if the game stops, even though its window remains alive.
  • The main-menu logo and glow are often garbled, but this does not affect gameplay.
  • The display can go black after loading a save, and leaving fullscreen may leave no menu.
  • On some machines, the intro video can crash the game shortly after starting.
  • The attract demo and the scene behind the main menu run too fast.
  • Do not enable native resolution; it hangs the game at boot.
  • Do not enable native resolution in settings, because it hangs the game at boot.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • The game disc image is required at runtime, not only for setup.
  • A PlayStation BIOS is optional; the game runs without one.

Features

  • The launcher recompiles the game into a native build that runs directly on your machine.
  • A Mods page lets you optionally enable god mode, infinite ammo, and flashlight adjustments before starting the game.
  • Saves can be listed and loaded from the in-game menu.

How to install

  1. Alternatively, download and extract the release ZIP, then run `AlienResurrectionLauncher` directly.
  2. On first run, provide your disc image; then choose Play Game. The first play recompiles and builds the game, while later runs reuse the cached result.

Controls

  • Navigate the front screen with a mouse, keyboard, or gamepad.

Summarised from the project's README.

Additional notes

Saves
Memory cards are stored per user (a path under the home folder on Linux, in LOCALAPPDATA on Windows), and raw 128 KB cards from DuckStation, ePSXe or PCSX work after renaming to carda.sav or cardb.sav.

FAQ

What is Alien Resurrection Recompilation?
Alien Resurrection Recompilation is an open-source recompilation of Alien Resurrection. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run Alien Resurrection Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
Do I need a PlayStation BIOS?
No. It is optional, and the game runs without one.
Why does the AppImage mention FUSE or fail to run?
Some minimal Linux installs lack `libfuse2`; install it or run the AppImage with `--appimage-extract-and-run`.
Why does the game hang at boot?
Check whether native resolution is enabled; it is a known cause of boot hangs.
Why do saves seem to have disappeared?
Check the save-location table; older builds saved beside the executable, and old cards are migrated on first run.
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