Automobili Lamborghini Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Automobili Lamborghini
Links, repository & detailsAbout
Automobili Lamborghini: Recompiled is a native port of the North American Nintendo 64 game Automobili Lamborghini, still in development. Release packages are provided for Windows x64 and Linux x64, and the project does not include the game data.
How it differs from the original
The README lists settings for widescreen, frame presentation, fog, camera and draw distance, controller profiles with players one to four, optional driving assists, an optional menu stick sensitivity, a Mods tab for code mods and texture packs, and an experimental Track Lab for visibility corrections on stock tracks.
Getting started
Add your own legal copy of the North American USA cartridge dump, named Automobili Lamborghini (USA).z64 or .n64, beside the game executable, or pass a ROM filename as the first argument. Start lamborghini_modern.exe on Windows or ./lamborghini_modern on Linux. Settings open with Esc, F1 or the controller menu button.
Known issues & limitations
- Only the North American USA release is supported.
- No current macOS release or end-to-end support claim is documented.
- Mod support is experimental and port-patched functions have hook restrictions.
- The port is still in development, and problems may depend on the graphics driver, controller, save format, or platform.
What you need to run it
Features
- The project is a native port of the game.
- Settings include widescreen, fog, camera, and draw-distance options.
- Track Lab can apply experimental visibility corrections to stock tracks.
- Player one can optionally use Android gyro steering and auto-accelerate during races.
How to install
- Download the latest package from the Releases page and extract it to a folder you control.
- Start lamborghini_modern.exe on Windows or ./lamborghini_modern on Linux.
- On Linux, you can run the launcher installer once and start the game from the applications menu.
- You can pass a different ROM filename as the first command-line argument.
Controls
- Open settings with Esc, F1, or the controller menu button; use Controls to view or change bindings.
- In settings, A accepts and Back returns; Back cancels a confirmation.
- Players two through four must be assigned in Controls.
Summarised from the project's README.
Licensing & legal
- Code original to the repository is released under GPL-3.0.
Additional notes
- Saves
- The port can import raw MPK/PAK files, four-controller MPK files, Mupen64Plus-Next SRM files and DexDrive N64 files as the Controller Pak save.
FAQ
- What is Automobili Lamborghini Recompilation?
- Automobili Lamborghini Recompilation is an open-source recompilation of Automobili Lamborghini. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run Automobili Lamborghini Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Automobili Lamborghini Recompilation licensed?
- project: GNU General Public License v3.0 (Code original to this repository). The repository itself is the authoritative source.
- Which file takes priority when both default ROM filenames exist?
- The .z64 file takes priority.
- Does the game modify the ROM file?
- No. The original file is not changed.