Cloned Games

Beetle Adventure Racing! Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Links, repository & details

About

The repository currently builds only the US version, with PAL, Japanese and Australian versions planned. A companion recompilation project, BAR-Recomp, is linked from the README.

Getting started

The repository contains no game assets, assembly code or other copyrighted material, so you must provide your own legally obtained copy of the game. On Windows, install WSL; on Linux or macOS install the listed build dependencies, clone the repo with submodules, run make dependencies, copy your ROM into the project root as baserom.us.z64, then run make extract. Later builds use make, and a successful build prints OK for the built US ROM.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (N64 version).

Licensing & legal

  • Apart from BAR-Recomp, the authors say they do not endorse and are not affiliated with other projects targeting this game.

Credits & contributing

  • The contribution guidelines do not accept AI-generated code.

FAQ

What is Beetle Adventure Racing! Decompilation?
Beetle Adventure Racing! Decompilation is an open-source decompilation of Beetle Adventure Racing!. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on N64.
Do I need the original game files to run Beetle Adventure Racing! Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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A work-in-progress native PC port of Beetle Adventure Racing! (N64) made by static recompilation, playable at 60 fps.
Stars59
Updated1 month ago
LicenseAGPL-3.0
Release2026