About
This is an ongoing full decompilation of Blast Corps for the Nintendo 64, covering the Japan, USA, USA (Rev 1), and Europe ROM releases, with naming and documentation of the source and data structures still in progress. It does not include the game's original assets — a legitimate copy of the ROM is required to extract them before building.
Getting started
Building requires placing a legitimate US Rev 1.0 ROM in the repository and setting up the Python-based "splat" toolchain, then running the provided two-stage build process to extract, decompress, and reassemble the ROM; separate C tools for texture and level data are built with Meson and Ninja.
Additional notes
- Related work
- The project builds on earlier community work, including mkst's prior Blast Corps decompilation setup and queueRAM's original blast_corps_docs, BlastCorpsEditor, and sm64tools projects.