Cloned Games

Bomberman 64 Recompilation

RecompilationSporadic

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Links, repository & details

About

Bomberman 64: Recompiled uses N64: Recompiled to statically recompile Bomberman 64 into a native port, with RT64 as the rendering engine. It adds high framerate, widescreen and ultrawide support, in-game menus and mod support. It does not include game assets, so the original game is required.

How it differs from the original

It says changing the framerate has no effect on gameplay.

Getting started

Provide your copy of the 1.0 North American version of the N64 game in the main menu and the port loads assets from it, with no separate extraction or build step. Only that one ROM is accepted; other ROM formats are converted automatically if it is the correct ROM. The README says only a Windows exe is currently provided, though it also describes a Linux binary.

Known issues & limitations

  • Very wide aspect ratios can show animation quirks at the edges during some cutscenes.
  • Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance problems and prevent correct rendering.
  • Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance issues that stop the game rendering correctly.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (N64 version).

  • Use the 1.0 North American version of the game.
  • A GPU supporting Direct3D 12.0 (Shader Model 6), Vulkan 1.2, or Metal Argument Buffers Tier 2 is required.

Features

  • Configure gameplay, graphics, input mappings, and audio in the in-game menu.
  • Play at your monitor's refresh rate or choose the original framerate; changing framerate does not affect gameplay.
  • Any aspect ratio is supported, and the HUD can be positioned at 16:9 on ultrawide displays.
  • Install community mods and texture packs, toggle mods, and configure some of them in the mod menu.
  • Adjust the stick deadzone and invert the Y axis for aiming.
  • A Linux binary is available, including for the Steam Deck.

How to install

  1. Provide your copy of the 1.0 North American game in the main menu, then start playing; no separate asset extraction is needed.
  2. To use portable mode, put a file named `portable.txt` beside the executable.
  3. Install mods by dragging their files onto the game window before starting, or use the Install Mods button in the mod menu.

Controls

  • Use the in-game menus with a mouse, controller, or keyboard.

Summarised from the project's README.

FAQ

What is Bomberman 64 Recompilation?
Bomberman 64 Recompilation is an open-source recompilation of Bomberman 64. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
Do I need the original game files to run Bomberman 64 Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How do I choose a different ROM?
You cannot choose another ROM: the project only accepts the US N64 release of the game. Other formats are converted automatically if it is the correct ROM, and mods can change the game.
Where is the savefile stored?
Windows: `%LOCALAPPDATA%\BM64Recompiled\saves`; Linux: `~/.config/BM64Recompiled/saves`; macOS: `~/Library/Application Support/BM64Recompiled/saves`.
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