Bomberman Hero Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Bomberman Hero
compare all 2 clones
Original game imageAbout
Bomberman Hero: Recompiled uses N64: Recompiled to statically recompile Bomberman Hero into a native port, with RT64 as the rendering engine. It adds high framerate, widescreen and ultrawide support, in-game menus and mod support. It does not include game assets, so the original game is required.
How it differs from the original
It says changing the framerate has no effect on gameplay.
Getting started
Provide your copy of the 1.0 North American version of the N64 game in the main menu and the port loads assets from it, with no separate extraction or build step. Only that one ROM is accepted; other ROM formats are converted automatically if it is the correct ROM. A Windows exe is provided, with a Linux binary also available.
Known issues & limitations
- Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance problems and prevent correct rendering; disabling them is recommended.
- Very wide aspect ratios can show animation quirks at screen edges in some cutscenes.
- Overlays such as MSI Afterburner and software such as Wallpaper Engine can cause performance issues that stop the game rendering correctly.
What you need to run it
Features
- The game supports any framerate, and changing the framerate does not affect gameplay.
- Mods and texture packs can add or change game content; mods can be toggled and some can be configured in the mod menu.
- Menus for gameplay, graphics, input, and audio settings work with a mouse, controller, or keyboard.
- You can adjust stick deadzone and invert the Y axis for aiming.
- Linux binaries are available for most up-to-date distros, including Steam Deck.
How to install
- Provide your copy of the 1.0 North American game in the main menu, then start playing; the project loads assets from that copy without a separate extraction step.
- To install mods, drag mod files onto the game window before starting, or click Install Mods in the mod menu.
Controls
- The in-game menus can be operated with a mouse, controller, or keyboard.
- You can change stick deadzone and toggle Y-axis inversion for aiming.
Summarised from the project's README.
Additional notes
- Decompilation
- The README says the port is not based on decompiled source code, but uses headers and some functions from the Bomberman Hero decompilation project for its enhancements.
FAQ
- What is Bomberman Hero Recompilation?
- Bomberman Hero Recompilation is an open-source recompilation of Bomberman Hero. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on N64.
- Do I need the original game files to run Bomberman Hero Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- Where is the savefile stored?
- Windows: %LOCALAPPDATA%\BMHeroRecompiled\saves; Linux: ~/.config/BMHeroRecompiled/saves; macOS: ~/Library/Application Support/BMHeroRecompiled/saves.
- How do I choose a different ROM?
- You can't choose a different ROM: the project only accepts the US N64 release of the game. Other formats are converted automatically if the ROM is correct, and it cannot run arbitrary ROMs.
- Can you run this project as a portable application?
- Yes. Place a file named portable.txt beside the executable; saves, config files, and mods will then be stored beside the executable.
