
About
The original is Age of Empires, released in 1997. Chariot is an open-source reimplementation of the original 1997 Age of Empires engine, written in Rust with SDL2. As of the readme's last stated update (2016-07-08), it was an early work-in-progress with no playable game yet — only a demonstration of loading the original game's assets and other proofs of concept.
How it differs from the original
The project intends to eventually add features from the Age of Empires sequel, such as build queuing, along with modern enhancements like larger screen resolutions, going beyond a strict recreation of the original.
Getting started
An original Age of Empires CD is required to play, since no game data files are included in the repository; the game reads scenario and data files from the CD's GAME directory via command-line arguments. Building requires a Rust toolchain, a C/C++ compiler, and SDL2, and is done through Cargo.
Known limitations
- general: This is a work in progress as of 2016-07-08 with no playable game yet, only demonstration of assets being loaded.
Additional notes
- License
- The readme states the project is MIT licensed.