Chrono Cross Decompilation
DecompilationSporadic
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Chrono Cross
Original game imageAbout
An in-progress matching decompilation of Chrono Cross for the PlayStation 1. It currently targets the Japanese release (SLPS 023.64), extracted from the Chrono Cross: Radical Dreamers Edition remaster.
Getting started
You need to own a legal copy of Chrono Cross: Radical Dreamers Edition and copy its disc data archive into the project's disc folder; the README walks through Steam extraction and says console versions need extra steps.
Known issues & limitations
- The project is an in-progress matching decompilation.
What you need to run it
Modding & tools
- Functions are matched with decomp.me (gcc 2.8.1-psx plus maspsx) or locally with objdiff.
Additional notes
- Why remaster
- The original PlayStation release uses complex custom disk sectoring that is hard to extract, while the remaster runs the unmodified original Japanese release from a zip-like archive that can be extracted directly.
FAQ
- What is Chrono Cross Decompilation?
- Chrono Cross Decompilation is an open-source decompilation of Chrono Cross. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
- Do I need the original game files to run Chrono Cross Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
