Cloned Games

Chrono Cross Decompilation

DecompilationSporadic

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Based on Chrono Cross

Chrono Cross (original game, not this project)Original game image
Image of the original game, Chrono Cross. This project has no screenshots of its own yet.
Links, repository & details

About

An in-progress matching decompilation of Chrono Cross for the PlayStation 1. It currently targets the Japanese release (SLPS 023.64), extracted from the Chrono Cross: Radical Dreamers Edition remaster.

Getting started

You need to own a legal copy of Chrono Cross: Radical Dreamers Edition and copy its disc data archive into the project's disc folder; the README walks through Steam extraction and says console versions need extra steps.

Known issues & limitations

  • The project is an in-progress matching decompilation.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

Modding & tools

  • Functions are matched with decomp.me (gcc 2.8.1-psx plus maspsx) or locally with objdiff.

Additional notes

Why remaster
The original PlayStation release uses complex custom disk sectoring that is hard to extract, while the remaster runs the unmodified original Japanese release from a zip-like archive that can be extracted directly.

FAQ

What is Chrono Cross Decompilation?
Chrono Cross Decompilation is an open-source decompilation of Chrono Cross. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation.
Do I need the original game files to run Chrono Cross Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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