Chulip
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Chulip
Links, repository & detailsAbout
An in-progress, byte-matching decompilation of the USA PlayStation 2 release of Chulip (SLUS_207.42). The goal is a complete, readable source reconstruction of the game executable; the author states it is not a port, recompilation shortcut or assembly transcription.
Getting started
You must supply your own verified disc dump, which is converted and extracted with the included Python tools before building. A successful build prints a full-image match of 970,772 bytes.
Known issues & limitations
- The project is an in-progress decompilation, not a port or recompilation shortcut.
What you need to run it
Licensing & legal
- The project states it is not affiliated with Punchline, Victor Interactive Software, Natsume or Sony, and no disc images or game assets are distributed.
Additional notes
- Compilers
- The executable was built by two compilers: SN Systems GNU C 2.95.3-EE for game code and Sony EE GNU C 2.9-ee-991111-01 for the runtime and library region.
- Matching standard
- A function counts only if readable C reproduces every byte of the retail function and survives a clean, complete-image byte-identical rebuild; assembly and stubs do not count.
FAQ
- What is Chulip?
- Chulip is an open-source decompilation of Chulip. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run Chulip?
- Yes. The project does not include the original game's assets, so you need your own copy.