Cloned Games

Jetpac: 2 Open Source Clones Compared

JetPac is a fully playable, standalone C#/XNA remake that ships its own assets, while the Ultimate Play the Game disassemblies project is a SkoolKit-based technical disassembly covering seven different 1983-84 Ultimate titles (including Jetpac), requiring players to already own the original games in order to disassemble their code. The disassembly is meant primarily as browsable documentation and a base for fan projects rather than a ready-to-play remake.

Comparison table

Ultimate Play the Game disassemblies
Ultimate Play the Game disassemblies

Availability

Status
Playable
Platforms
ZX Spectrum
Play in browser
YesPlay in Browser
Mobile
No

Project health

Development status
Halted
Last updated
3y ago
Stars
22
Contributors
1
License
—
Engine
—

Compatibility

Requires original assets
YesYou will need to own the original game in order to disassemble the game code.
JetPac
JetPac

Availability

Status
Playable
Platforms
Windows
Play in browser
No
Mobile
No

Project health

Development status
Sporadic
Last updated
5mo ago
Stars
9
Contributors
3
License
MIT
Engine
MonoGame

Compatibility

Requires original assets
NoFully playable remake written in C# and XNA, with no original asset requirement stated.

Frequently asked questions

Are the Jetpac clones on this page open source?

Yes — every clone catalogued here is an open-source project. Availability, license, and development-status details for each one are listed in the comparison table above.

What license do these Jetpac clones use?

JetPac (MIT).

Do I need to own the original Jetpac to play these clones?

JetPac runs standalone, no original files needed; Ultimate Play the Game disassemblies requires original game assets to play.

Can I play any of these Jetpac clones directly in a browser?

Yes — Ultimate Play the Game disassemblies has a browser-playable build linked in the comparison table above, no install required.

See the full write-up for each clone, or go back to Jetpac.

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