Cloned Games

Soldat: 2 Open Source Clones Compared

OpenSoldat continues Soldat's own official 1.8-version source code — its README calls that codebase 'not in a finished state' — and needs no copy of the original game's assets to run. Soldank is a separate, from-scratch reimplementation written in Rust that instead requires the original soldat.smod and soldat.smap files, either built from the soldat-base project or copied in manually, and its own README describes server-authoritative networking and Rhai-scripted gameplay as still in progress.

Comparison table

OpenSoldat

Availability

Status
Playable
Platforms
Windows, Linux, OSX
Play in browser
No
Mobile
No

Project health

Development status
Sporadic
Last updated
9mo ago
Stars
1,465
Contributors
19
License
MIT
Engine
SDL2

Compatibility

Requires original assets
NoOriginal assets are not required; game is playable without them.
Multiplayer
Multiplayer
Soldank
Soldank

Availability

Status
Semi-playable
Platforms
None
Play in browser
No
Mobile
No

Project health

Development status
Halted
Last updated
1y ago
Stars
58
Contributors
4
License
MIT
Engine
—

Compatibility

Requires original assets
YesRequires soldat.smod and soldat.smap files, which can be built from soldat-base or must be copied to the client resources directory.
Multiplayer
Online

Known limitations

Soldank
  • development: Project is work-in-progress with server-authoritative networking and Rhai scripted gameplay still in progress.

Frequently asked questions

Are the Soldat clones on this page open source?

Yes — every clone catalogued here is an open-source project. Availability, license, and development-status details for each one are listed in the comparison table above.

What license do these Soldat clones use?

OpenSoldat and Soldank (MIT).

Do I need to own the original Soldat to play these clones?

OpenSoldat runs standalone, no original files needed; Soldank requires original game assets to play.

See the full write-up for each clone, or go back to Soldat.

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