Cloned Games

Speed Haste: 2 Open Source Clones Compared

GLSpeed is a remake and expansion pack built on the Doom (id Tech 1) engine, adding new tracks, PascalScript-based scripting, and OpenGL rendering, though it still requires the 'speedh.jcl' file from the original DOS game to run. The Speed Haste Game Source Code entry is instead the original author's own 1995-2000 DOS source release, which the author notes is unlikely to compile as-is since some pieces — including a proprietary sound library — are missing from the release.

Comparison table

Speed Haste Game Source Code

Availability

Status
Playable
Platforms
DOS
Play in browser
No
Mobile
No

Project health

Development status
Halted
Last updated
15y ago
Stars
50
Contributors
1
License
—

Compatibility

Requires original assets
—
Modding support
—
GLSpeed
GLSpeed

Availability

Status
Playable
Platforms
Windows
Play in browser
No
Mobile
No

Project health

Development status
Halted
Last updated
3y ago
Stars
33
Contributors
1
License
GPL-2.0

Compatibility

Requires original assets
YesRequires the 'speedh.jcl' file from the original DOS game Speed Haste.
Modding support
YesAdvanced scripting support using PascalScript; uses Doom game editing utilities for creating custom content.

Frequently asked questions

Are the Speed Haste clones on this page open source?

Yes — every clone catalogued here is an open-source project. Availability, license, and development-status details for each one are listed in the comparison table above.

What license do these Speed Haste clones use?

GLSpeed (GPL-2.0).

Do I need to own the original Speed Haste to play these clones?

GLSpeed requires original game assets to play.

See the full write-up for each clone, or go back to Speed Haste.

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