Cloned Games

Super ZZT: 3 Open Source Clones Compared

The Reconstruction of Super ZZT is a byte-accurate reverse-engineered recreation of the original DOS source code (with one routine cleanly reimplemented to keep the whole project MIT-licensed), including the game's original built-in editor; the popular third-party editor KevEdit doesn't support Super ZZT worlds, though ZAP and ZEdit2 do. Roton takes a different approach: a C# emulation of the ZZT/Super ZZT engines paired with an SDL-based frontend (Lyon), requiring .NET rather than DOSBox. Zeta is a third option — a minimal DOS-compatible emulator built specifically to run ZZT and Super ZZT, with a WebAssembly build that lets it run directly in a browser, unlike the other two.

Comparison table

Zeta

Availability

Status
—
Platforms
Linux, OSX, Windows, Web
Play in browser
YesPlay in Browser
Mobile
No

Project health

Development status
Sporadic
Last updated
4mo ago
Stars
70
Contributors
2
License
MIT
Engine
—

Compatibility

Requires original assets
—
Modding support
—
Reconstruction of Super ZZT

Availability

Status
Playable
Platforms
DOS
Play in browser
No
Mobile
No

Project health

Development status
Halted
Last updated
1y ago
Stars
44
Contributors
1
License
—
Engine
—

Compatibility

Requires original assets
NoThe open-source release includes the Super ZZT engine and can run standalone without original game assets.
Modding support
YesBuilt-in editor can be activated with the /E command-line switch, allowing creation of custom Super ZZT worlds.
Roton

Availability

Status
Playable
Platforms
Windows, Linux, OSX
Play in browser
No
Mobile
No

Project health

Development status
Active
Last updated
1d ago
Stars
24
Contributors
5
License
ISC
Engine
SDL2

Compatibility

Requires original assets
YesRequires game files (ZZT or Super ZZT worlds) to be specified and loaded.
Modding support
—

Frequently asked questions

Are the Super ZZT clones on this page open source?

Yes — every clone catalogued here is an open-source project. Availability, license, and development-status details for each one are listed in the comparison table above.

What license do these Super ZZT clones use?

Zeta (MIT); Roton (ISC).

Do I need to own the original Super ZZT to play these clones?

Reconstruction of Super ZZT runs standalone, no original files needed; Roton requires original game assets to play.

Can I play any of these Super ZZT clones directly in a browser?

Yes — Zeta has a browser-playable build linked in the comparison table above, no install required.

Which Super ZZT clone is the most actively maintained?

Roton is currently under active development, based on recent commit activity. See the "Development status" row above for every clone's current status.

See the full write-up for each clone, or go back to Super ZZT.

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