Cloned Games

Reconstruction of Super ZZT

HaltedPlayableDOS

About

Super ZZT is the October 1991 sequel to Tim Sweeney's ZZT, adding new built-in elements and a larger, scrolling playfield to the original's grid-based adventure/puzzle format. The Reconstruction of Super ZZT is a reverse-engineered recreation of the source code for Super ZZT 2.0, the last official release, since the original source was lost. Almost all of the code is byte-accurate to the original; the one exception is TheDraw's Crunched Screen Image decompression routine, cleanly reimplemented (in UNCRLIB.PAS) to keep the whole project MIT-licensed, though the original routine can be swapped back in for a byte-exact build.

Getting started

Building requires a DOS environment (e.g. DOSBox) and Turbo Pascal 5.5, using the included BUILD.BAT script. The built-in world editor can be activated with the "/E" command-line switch and then opened by pressing E; third-party editors like ZAP or ZEdit2 also support Super ZZT worlds, but the popular KevEdit does not.

Additional notes

License
The bundled LZEXE compressor used for building was confirmed in May 2025 to also have MIT-licensed source code.
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