Crash Bandicoot: The Wrath of Cortex Decompilation
DecompilationHalted
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Original game imageAbout
A project to decompile Crash Bandicoot: The Wrath of Cortex (PS2, v1.00, NTSC-U). It aims to be as accurate as possible, first with functional implementations and later by matching the recompiled instructions to the original machine code. It cannot be compiled yet, since only a few functions are fully decompiled and many are non-functional stubs.
Getting started
The codebase is too incomplete to build at this time. The listed prerequisites for future builds are a US (NTSC-U) v1.00 copy of the game and the PS2SDK.
Known issues & limitations
- The project cannot currently be compiled; only a few functions are complete, and many stubs do not function.
What you need to run it
Additional notes
- Goal
- The goal is a workable codebase that can be modified, improved and later ported to other platforms, with an executable produced using the open-source PS2SDK.
- E3 demo
- Some files contain conditional code so the project can also target the E3 demo build (SLEU_000.01), selected with the make e3_2001 command.
- Versions
- PAL and Japanese versions are not supported yet, the Korean version is unlikely to be decompiled because it lacks debug symbols, and the GameCube version will probably start after the PS2 version is complete.
FAQ
- What is Crash Bandicoot: The Wrath of Cortex Decompilation?
- Crash Bandicoot: The Wrath of Cortex Decompilation is an open-source decompilation of Crash Bandicoot: The Wrath of Cortex. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run Crash Bandicoot: The Wrath of Cortex Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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