Crash of the Titans Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Crash of the Titans
Original game imageAbout
MojoRecomp is an unofficial native PC port project that recompiles the Xbox 360 game code of Crash of the Titans and provides its own Windows runtime for graphics, audio, input, files, saves and video playback; it is not an emulator. XenonRecomp translates the PowerPC code and XenosRecomp the shaders. Crash of the Titans is at version 0.1.0-alpha and listed as playable, with gameplay at the original 30 FPS.
How it differs from the original
Adds a Vulkan renderer, 1x to 3x internal resolution scaling, several aspect ratios from 4:3 to 32:9, FXAA, anisotropic texture filtering and an optional Brazilian Portuguese Localization Pack. Aspect ratios other than 16:9 are experimental.
Getting started
You must provide your own legally obtained Xbox 360 Crash of the Titans ISO; the project does not include the game. Controllers and keyboard are supported.
Known issues & limitations
- The runtime is still in alpha while it is tested on more hardware and game regions.
- Gameplay runs at the original 30 FPS.
- Aspect ratios other than 16:9 are experimental.
- Windows ARM64 and 32-bit Windows are unavailable or unsupported; Linux has not been ported or tested.
- Some OBS and Streamlabs Vulkan capture hooks can corrupt the runtime during startup; use Window Capture or Display Capture when needed.
What you need to run it
Features
- Internal resolution can be scaled to 1x, 2x, or 3x.
- Aspect ratios include 4:3, 16:9, 16:10, 21:9, and 32:9.
- The renderer offers FXAA and anisotropic texture filtering.
- Original game audio and videos are supported.
- Original game languages are supported, and a Brazilian Portuguese pack is optional.
- VSync can be turned on or off.
How to install
- Download and extract the portable Windows x64 launcher ZIP.
- Open `mojorecomp-launcher.exe`.
- Choose where to create the game library.
- Select Crash of the Titans and open Versions to download and activate a compatible runtime.
Controls
- The left stick maps to W, A, S, D; the right stick maps to the arrow keys.
- Controllers are detected while the game is running.
Summarised from the project's README.
Licensing & legal
- Original MojoRecomp code is under the ISC License; the licence does not cover original game code or data.
Additional notes
- In development
- A second entry, Crash: Mind over Mutant, has a launcher entry but no playable runtime or release date yet.
- Capture issue
- Some OBS and Streamlabs Vulkan capture hooks can corrupt the runtime at startup; Window Capture or Display Capture is suggested instead.
FAQ
- What is Crash of the Titans Recompilation?
- Crash of the Titans Recompilation is an open-source recompilation of Crash of the Titans. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
- Do I need the original game files to run Crash of the Titans Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Crash of the Titans Recompilation licensed?
- project: ISC (original MojoRecomp code); ReXGlue: BSD-3-Clause (narrow FFmpeg build recipe and codec/parser list files). The repository itself is the authoritative source.
