Cloned Games

Dark Cloud Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Based on Dark Cloud

Dark Cloud (original game, not this project)Original game image
Image of the original game, Dark Cloud. This project has no screenshots of its own yet.
Links, repository & details

About

It produces 100% matching text and data sections for the main executable of the NTSC 1.02 and PAL review versions, plus 100% matching title and dungeon overlays. Matching the main executable's debug symbols may be explored in the future.

Getting started

A separate build script builds only the game, and helper scripts diff a function against the retail original with objdiff or decompile it with m2c.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation 2 version).

  • You need either the NTSC 1.02 disc image or the PAL July 12th build.

How to install

  1. Place the correctly named disc image in the project's `rom` folder.
  2. Run `run.sh` to build the disc image and boot it in PCSX2.

Summarised from the project's README.

Additional notes

Documentation
Source documentation is available on GitHub Pages.

FAQ

What is Dark Cloud Decompilation?
Dark Cloud Decompilation is an open-source decompilation of Dark Cloud. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
Do I need the original game files to run Dark Cloud Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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