Dark Cloud Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Dark Cloud
Original game imageAbout
It produces 100% matching text and data sections for the main executable of the NTSC 1.02 and PAL review versions, plus 100% matching title and dungeon overlays. Matching the main executable's debug symbols may be explored in the future.
Getting started
A separate build script builds only the game, and helper scripts diff a function against the retail original with objdiff or decompile it with m2c.
What you need to run it
How to install
- Place the correctly named disc image in the project's `rom` folder.
- Run `run.sh` to build the disc image and boot it in PCSX2.
Summarised from the project's README.
Additional notes
- Documentation
- Source documentation is available on GitHub Pages.
FAQ
- What is Dark Cloud Decompilation?
- Dark Cloud Decompilation is an open-source decompilation of Dark Cloud. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on PlayStation 2.
- Do I need the original game files to run Dark Cloud Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
