Daytona USA Recompilation
RecompilationActive
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Daytona USA
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Original game imageAbout
A static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue. The repository includes no copyrighted game files, and it builds for Windows and Linux.
Getting started
You must supply your own legally obtained Daytona USA XBLA package, extract it with the included script, then configure, run codegen and build with CMake before launching the executable with the extracted game data folder. The README says it requires the daytonaxbla branch of the ReXGlue SDK, included as a git submodule.
Known issues & limitations
- Arbitrary resolution support, including ultrawide, is planned.
- Keyboard control mapping is planned.
- An Android port is planned.
- A native Vulkan/D3D12 rendering backend is planned to replace Xbox 360 GPU emulation.
- If `--game_data_root` is omitted, startup exits immediately with an error.
What you need to run it
Status & roadmap
- The README lists arbitrary resolution support (including ultrawide), keyboard control mapping, an Android port and a native rendering backend as planned, not yet done.
FAQ
- What is Daytona USA Recompilation?
- Daytona USA Recompilation is an open-source recompilation of Daytona USA. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on Xbox 360.
- Do I need the original game files to run Daytona USA Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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