About
Piccu Engine is a new engine for Descent 3 built from the initial 1.5 source code release. It incorporates most of the changes from the InjectD3 project plus additional improvements, including centered/scaled window modes, true fullscreen without changing desktop settings, adjustable FOV with automatic widescreen expansion, restored OpenGL features (specular highlights, mipmap control), an OpenAL sound system without crackling and with environment reverb, a UI frame-rate limit raised to 60 FPS, and numerous bugfixes.
How it differs from the original
Unlike InjectD3, the cockpit view works correctly in widescreen mode, and mission loading is described as faster when many missions are present.
Getting started
At the time of writing, Piccu Engine only builds on Windows, using CMake as the build system.
Known limitations
- platform: Build environment is only set up for Windows; support for other platforms is not yet available.
Additional notes
- Known limitations
- Multi-adapter support for fullscreen mode has not yet been implemented.