Cloned Games

Descent 3: Piccu Engine

ActivePlayableWindows

About

Piccu Engine is a new engine for Descent 3 built from the initial 1.5 source code release. It incorporates most of the changes from the InjectD3 project plus additional improvements, including centered/scaled window modes, true fullscreen without changing desktop settings, adjustable FOV with automatic widescreen expansion, restored OpenGL features (specular highlights, mipmap control), an OpenAL sound system without crackling and with environment reverb, a UI frame-rate limit raised to 60 FPS, and numerous bugfixes.

How it differs from the original

Unlike InjectD3, the cockpit view works correctly in widescreen mode, and mission loading is described as faster when many missions are present.

Getting started

At the time of writing, Piccu Engine only builds on Windows, using CMake as the build system.

Known limitations

  • platform: Build environment is only set up for Windows; support for other platforms is not yet available.
Requires original assets. Requires Descent 3 source code from the 1.5 release.

Additional notes

Known limitations
Multi-adapter support for fullscreen mode has not yet been implemented.
Share:

We’d like to use analytics cookies to understand how visitors use this site. See our Privacy Policy for details. Nothing else is tracked, and the site works the same either way.