Cloned Games

Destruction Derby Raw Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Destruction Derby Raw Recompilation screenshotLinks, repository & details

About

A static recompilation of Destruction Derby Raw built on psxrecomp and recomp-ui, shipped as an owned-input setup kit. You supply your own SLUS-00912 (USA) disc image and an SCPH-1001 BIOS dump, and first-run setup generates and compiles the game on your machine. It is a version 0.1.0 release candidate, with Windows play testing on the private build reported as playable with frame-buffer artifacts in the menu and movies.

Getting started

Download the setup ZIP for your platform, start the program, and in the wizard select your disc image (the Redump CUE or a CHD of the same dump) and your BIOS file. Then run Generate & rebuild, which takes several minutes on the first run. The disc has audio tracks, so select the CUE or a CHD of the full dump rather than a single track.

Known issues & limitations

  • Windows play testing found frame-buffer artifacts in menus and movies.
  • Full-game completion, audio fidelity, and multiplayer support are not claimed.
  • Native setup and gameplay on Linux and macOS have not been verified.
  • A Track 01-only BIN fails verification; use the CUE or a CHD made from the full dump to mount all audio tracks.
  • Runtime snapshots from older builds are not qualified as compatible.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • You must own the original game and supply your own SLUS-00912 disc image.
  • Supply the supported Redump USA dump as CUE/BIN or CHD.
  • On Linux and macOS, install CMake, Ninja, Python 3, and a C/C++ compiler first.

How to install

  1. Download the setup ZIP for your platform from Releases and extract it into a writable folder.
  2. Start `Destruction_Derby_Raw` (use the `.exe` on Windows).
  3. In the setup wizard, select your disc image and BIOS file.
  4. Choose Generate & rebuild and wait several minutes for the game to start.

Summarised from the project's README.

Media

Status & roadmap

  • Linux and macOS packages are built by CI, but native setup and gameplay there have not been verified.

Additional notes

Diagnostics
A diagnostic mode is available that collects the runtime's report files into a zip for bug reports, never including saves, BIOS or disc images.

FAQ

What is Destruction Derby Raw Recompilation?
Destruction Derby Raw Recompilation is an open-source recompilation of Destruction Derby Raw. The original game's compiled code translated into a native program for a new platform, usually a PC port. The original game ran on PlayStation.
Do I need the original game files to run Destruction Derby Raw Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Destruction Derby Raw Recompilation licensed?
project: GPL-3.0 (this kit's own files). The repository itself is the authoritative source.
What do I need to provide?
Your own SLUS-00912 disc image and SCPH-1001 (USA) BIOS dump.
Share: