Cloned Games

Diablerie

HaltedSemi-playableWindowsLinux
Diablerie screenshot

About

Diablo II is Blizzard's action role-playing game, of which this project is a recreation. Diablerie is an early-stage, work-in-progress recreation of Diablo II built in Unity (C#), using the original game's images and sounds (not redistributed, and not intended for commercial use). It requires the player to already own Diablo II: Lord of Destruction v1.14 and copy over its MPQ data files. The project includes an in-game console for spawning items and monsters and jumping between acts.

How it differs from the original

Diablerie reimplements Diablo II's functionality in the Unity engine with a C# codebase, with a stated long-term goal of separating the 'Engine' from the 'Game' so the engine could support other Diablo-like games; it is explicitly still at a very early stage rather than a full replica.

Getting started

To run Diablerie, download a prebuilt Windows or Linux release and copy several MPQ data files (d2exp.mpq, d2data.mpq, d2char.mpq, and optionally the audio MPQs) from an existing Diablo II: Lord of Destruction v1.14 installation into the Diablerie folder. An in-game console (opened with Enter) supports commands like spawning items or monsters or jumping to a specific act.

Known limitations

  • general: Game is at a very early stage of development and is work in progress.
Requires original assets. Requires original Diablo 2 Lord of Destruction v1.14 MPQ files (d2exp.mpq, d2data.mpq, d2char.mpq, and optional audio files).

Additional notes

License note
The project uses original Diablo II images and sounds without redistributing them, and states no commercial use is intended.
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