
About
Diablo II is Blizzard's action role-playing game, of which this project is a recreation. Diablerie is an early-stage, work-in-progress recreation of Diablo II built in Unity (C#), using the original game's images and sounds (not redistributed, and not intended for commercial use). It requires the player to already own Diablo II: Lord of Destruction v1.14 and copy over its MPQ data files. The project includes an in-game console for spawning items and monsters and jumping between acts.
How it differs from the original
Diablerie reimplements Diablo II's functionality in the Unity engine with a C# codebase, with a stated long-term goal of separating the 'Engine' from the 'Game' so the engine could support other Diablo-like games; it is explicitly still at a very early stage rather than a full replica.
Getting started
To run Diablerie, download a prebuilt Windows or Linux release and copy several MPQ data files (d2exp.mpq, d2data.mpq, d2char.mpq, and optionally the audio MPQs) from an existing Diablo II: Lord of Destruction v1.14 installation into the Diablerie folder. An in-game console (opened with Enter) supports commands like spawning items or monsters or jumping to a specific act.
Known limitations
- general: Game is at a very early stage of development and is work in progress.
Additional notes
- License note
- The project uses original Diablo II images and sounds without redistributing them, and states no commercial use is intended.